RULES OF THE TAG RUGBY
- Tag Rugby is a non-contact form of rugby where a “tackle” involves removing a “tag” which is attached to the shorts of the ball carrier. Each side has six “tags” before possession is turned over to the other team.
- Before the game commences, the referee shall give 7 pairs of tags to the 2 team captains.
- After each “tag”, the tagged player stops, places the ball on the ground and rolls it backwards with the hand to a team-mate standing behind. This is called a ruck ball. The team-mate standing behind is called a scrum-half. After each tag, the tackler places the tag on the ground, and play resumes from here by means of a rolled ball.
- A try is scored in the same way as in other forms of rugby i.e. by touching down the ball on the ground over the try line while retaining control of the ball. A player must stay on their feet in order to score, i.e. no diving.
- If no try is scored after the sixth “tag”, the opposition shall gain possession of the ball and they shall restart play with a roll ball.
- Again, as with other forms of rugby, the normal ruling for pass being behind or lateral with the player being passed to applies.
- A normal match shall consist of 2 halves of 20 minutes for a league and such injury time as may be played at discretion of the referee. For a blitz the time may be reduced to 10 or 15 minutes a side.
- A team must have no more than 7 players on the field at anytime, made up with no fewer than 3 female players at any time. Replacements can be brought on at team’s discretion. The maximum number of players per squad is 12.
- If a player has an open or bleeding wound he/she must leave the playing area immediately. The player may not return until the bleeding has been controlled and the wound has been covered. A player may not wear any item that is contaminated by blood.
- A player must not wear any item that is sharp or abrasive. A player must not wear jewellery or glasses. A player must not wear gloves. Long nails are not permitted.
- All players must wear approved Tag shorts when participating in matches and if a player is not wearing approved Tag shorts the player shall not be permitted to play in the match.
- A try scored by a female player shall be worth 3 points and a try scored by a male player shall be worth 1 point.
- In order to score a try after a ball has been kicked a player must regain possession of the ball prior to carrying it over the try line.
- A male player can not pass the ball to a female player after crossing the try line nor can he run back into the field of play to pass the ball to a female player.
- When a try is scored the scoring team shall restart play with a kick from the halfway line by one of their female players. The ball must travel at least 10 metres and most not be higher than shoulder height.
- When a tag is removed, the defender must hold it in the air where the tag was made, drop it at that point and assume a marker position (i.e. a position 1 metre directly in front of the player who has been tagged), or return to the defensive line.
- At a ruck ball all defenders must be at least 7 metres from the ruck ball and there may only be one marker.
- A player may defend with 1 or no tags; however, in the event of a turnover ball or intercept, he/she may not play the ball. This would result in a penalty to the opposite team.
- A defender must not deliberately obstruct a ball carrier or a member of the other team who does not have the ball.
- At ruck ball situations the defensive line (except the marker) must be at least 7 metres back from the ruck ball. The defensive line must be at least 10 metres back at all penalty and kick-off situations.
- If a defender makes a tag after the tagged player has passed or kicked the ball, the referee may call “Late Tag, Play On” and allow the attacker to progress with only one or no tags until the next tag is made by the defending team or the ball goes out of the Field of Play. An attacker with one or no tags shall be deemed to have been tagged if a defender comes within tagging distance.
- If it is a simultaneous tag and off load, no action is taken and the attacker must replace the tag before being able to attack again. The referee will call “Ball away”.
- If an attacker not in possession is tagged before receiving the ball the referee will call “Early tag”. The referee may then play the advantage and penalise the defender if necessary.
- From a ruck ball, the marker can only advance after the ball has been rolled through the legs of the attacker and touched by the scrum-half, or after 5 seconds, whichever happens first.
- A player may pass the ball to a team mate by throwing the ball to another player or handing the ball to another player without throwing it. A pass must be lateral or backwards, but not forwards in which case a turnover will be awarded.
- If a player in possession of the ball falls or dives to the ground and a defender is within tagging distance, a tag shall be counted. A Try will not be awarded if the attacker in possession of the ball falls or dives over the try line and in doing so prevents a tagging.
- If an attacker in possession of the ball is tagged in the in-goal area before he/she scores a try, he/she shall be asked to conduct a ruck ball five (5) metres out from the try line.
- If a player in possession is tagged behind their own try line, his/her team will restart play with a kick from the centre of their try line.
- A player in possession must not attempt to bump or fend off a defender in their attempts to remove a tag nor whilst chasing the ball.
- A player may not block their tags with their hands or their team shirt. If you do, a penalty is awarded to the defending team.
- Kicking is only allowed in limited circumstances: To start a game, for restarts and on last tag.
- Kicks used to restart play after scores and at the commencement of each half need to go at least 10 metres and must not be above shoulder height
- A tap-kick is used to restart play after a penalty is awarded.
- The players from the kicking team must be behind the ball when it is kicked
- All restart kicks must go at least 10 metres and the kicking team must stay at least 2 metres back from the receiving team while the ball is in the air.
- If a ball bounces in the field of play from a kick and then rolls over the touchline (without being touched) a ruck ball will be awarded to the non-kicking team 5 metres in-field from where the ball crossed the touchline.
- If the ball is kicked and it crosses the receiving team’s try line after it strikes a player from the receiving team who has deliberately played at the ball, a kick from the centre of the receiving team’s try line will restart play.
- A turnover will be awarded to the non offending team in the case of a knock-on. A player may not knock-on deliberately and a penalty may be awarded if he/she does so.
- If a player propels the ball in a backward direction play will continue.
- Penalties are taken by way of a tap-kick in any direction. If a player chooses to use the ruck ball action instead of taking the tap-kick it is still deemed to be a tap-kick.
- The offending team must retire 10 metres from where the penalty is to be taken.
- Further misconduct by the offending team shall allow the referee to advance the mark of the penalty once only, by ten 10 metres.
- In the event of misconduct by a player, the referee shall, at his/her discretion, caution, sin-bin (for 5 minutes) or dismiss the player.
- If a player is sent off he/she shall receive a suspension, solely at the discretion of the organizing committee. The decision of the match referee is final at all times.
- The decision of the referee is final.